3 ms·
this heavily depends on whether or not there is any interpolation, the complication is that you can detect a strobe at essentially arbitrary frequency, provided
by noqc 3y ago
this heavily depends on whether or not there is any interpolation, the complication is that you can detect a strobe at essentially arbitrary frequency, provided it is illuminating a moving object, as you will see the rate of the strobe as a spacing between images. Similarly, if you are rendering pong with no interpolation, and the ball is moving fast enough you'll just see copies of the ball. This makes the test somewhat ill posed. Interpolation is also somewhat ill posed, computationally, but if you were to do it very intelligently, or to only a first approximation, I suspect we have more trouble detecting it.
- crazygringo 3y agoIndeed -- is it time to start applying motion blur to scrolling, dragging, and cursor movement? This wouldn't affect hZ for gaming, but would it be an improvement for general UX? Can anyone tell the difference between e.g. scrolling at 960 hZ without motion blur, and scrolling at 120 hZ with the exact right amount of motion blur?