4 ms·
https://www.youtube.com/watch?v=e5wAn-4e5hQ https://www.youtube.com/watch?v=e5wAn-4e5hQ This video shows a good demo of it with Halo on Steam.
by monkeywork 3y ago
https://www.youtube.com/watch?v=e5wAn-4e5hQ https://www.youtube.com/watch?v=e5wAn-4e5hQ
This video shows a good demo of it with Halo on Steam.
- interroboink 3y agoThanks for the link. As they say in the video though, latency issues depend on the game's implementation. From [1]: "If the game does like a read-wait-read-wait pattern, then it's bottlenecked by the latency... and that can become a problem." Halo presumably has a solid streaming foundation, so it's a good fit for the service. [1] https://www.youtube.com/watch?v=e5wAn-4e5hQ&t=591s https://www.youtube.com/watch?v=e5wAn-4e5hQ&t=591s
- teaearlgraycold 3y agoYou could just push files to the client in advanced of request based on basic statistics.
- chevas 3y ago"Server Side Prediction: Via servers are constantly learning from repeat access patterns of players. This let's us make high quality predictions for what content you'll need, before you need it."
- teaearlgraycold 3y agoNice