4 ms·
Many? In 92? I don’t think so. AitD was the first in my (admittedly non-comprehensive) experience. 92 was full of sprite-based pixel art adventures, to be sure.
by blueboo 3y ago
Many? In 92? I don’t think so. AitD was the first in my (admittedly non-comprehensive) experience. 92 was full of sprite-based pixel art adventures, to be sure.
Relentless/Twinsens was 94. RE and FF7 were years after that
- Waterluvian 3y agoSpaceship Warlock did it in 1991 but was a Mac game so it went deeply under-appreciated. Admittedly this might fall outside your definition depending on if the focus is “3D scenes rendered to 2D” or “pretending they’re full 3D with a handful of actual 3D characters on top.”
- fzzzy 3y agoMade in Macromedia Director I believe
- rzzzt 3y agoAnother World also fits the bill (the 20th Anniversary edition a bit more than the original as it has a hand-painted background).
- mrob 3y agoLBA1 uses Gouraud shaded polygonal characters on top of tile-based 2D backgrounds. LBA2 does the same for indoor areas. For outdoor areas it uses a technique I don't recall seeing in any other game: every time the camera changes position it renders detailed and fully textured 3D scenes to a static background buffer (possibly taking a few hundred milliseconds), then renders the characters on top of that background. The camera changed position automatically, and you could also press a key to force it to re-render the background if you wanted a different camera position. It's a good compromise between real-time and pre-rendered IMO.