4 ms·
Not just that but I think half the fun that I had in the prior game, Breath of the Wild, was finding creative ways to navigate using the paraglider together wit
by a_e_k 3y ago
Not just that but I think half the fun that I had in the prior game, Breath of the Wild, was finding creative ways to navigate using the paraglider together with the amazing climbing mechanic. Climbing a nearby height, letting go, paragliding over an obstacle, etc. And then Tears of the Kingdom cranked that to 11 plus added all the new toys you mentioned.
In many ways, I'm reminded of the Portal games where just figuring out how to creatively move the player character from A to B is a big part of the game loop.