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Excellent point and I think there is a deeper connection here: I believe a big part of the success of Die Hard is that McClane is such a strong hero. One of th
by munificent 3y ago
Excellent point and I think there is a deeper connection here:
I believe a big part of the success of Die Hard is that McClane is such a strong hero. One of the ways the movie viscerally demonstrates his individualist heroism is how we constantly subverts the architecture of Nakatomi Plaza. While most of us would be awed by the expensive and heft of a luxurious skyscraper and feel obligated to follow its rules, McClane gives zero fucks and bends the skyscraper's physical substance to his will.
Likewise, videogames where the world is a pile of static geometry that you can only navigate in ways the game designers decided to allow feel decidedly disempowering. You're essentially a rat in their maze where your only option is to find the cheese in the way they've chosen.
Immersive simulation-like games with emergent gameplay are empowering because they offer an open-ended space to explore with greater agency and creativity. It feels like it is your game and the NPCs are just playing in it.