3 ms·
Not OP, but I do in the form of the original Deus Ex (not to be confused with it's sequels, which are pale imitations with the veneer of being in the same unive
by laidoffamazon 3y ago
Not OP, but I do in the form of the original Deus Ex (not to be confused with it's sequels, which are pale imitations with the veneer of being in the same universe).
This particular clip is what convinced me to get into the game (potential spoiler) [0].
[0] https://www.youtube.com/watch?v=dT7sjoH8Sqc https://www.youtube.com/watch?v=dT7sjoH8Sqc
- vorpalhex 3y agoA gentle disagreement here, Deus Ex Mankind Divided, the latest one though a few years old dramatically harkens back in terms of level design. Almost all the areas have Nakatomi spaces but it is entirely possible to never use them. Likewise one can use them almost exclusively. Unlike Human Rebolution where these spaces are occasional treats sprinkled out by the devs, they are more properly "worked in" in Mankind Divided.
- laidoffamazon 3y agoYou're right, actually. When I first played through MD I did it very linearly, only later did I realize that it was far more open than I originally expected (Because Human Revolution was pretty limited in comparison). My point for it being a shallow imitation should be reserved only for the plot and themes of the original game, which are far more subversive and interesting than the ones in MD or HR. But I do agree, gameplay wise Mankind Divided is very well done and does fit the Nakatomi Space paradigm.
- caskstrength 3y agoand don't forget to make original Deus Ex even better with GMDX[0] [0]: https://www.moddb.com/mods/gmdx https://www.moddb.com/mods/gmdx
- Night_Thastus 3y agoI wouldn't play with something like that for a first playthrough though. Just play vanilla for a first time around. Deus Ex lends itself well to replayability so I'd get it modded at that point.