3 ms·
Also needs a (2010) tag This was a bit of the appeal of "level design" when I was dabbling with game development. Having these hidden areas and passageways, th
by LordShredda 3y ago
Also needs a (2010) tag
This was a bit of the appeal of "level design" when I was dabbling with game development. Having these hidden areas and passageways, then seeing if a creative enough actor could then create their own passageways.