3 ms·
That's fair enough, but for more traditional work environments like blender or Adobe suite gpus will be a bigger factor or?
by 0dayz 3y ago
That's fair enough, but for more traditional work environments like blender or Adobe suite gpus will be a bigger factor or?
- icegreentea2 3y agoThere are lots of random bits which are still CPU bound. https://www.pugetsystems.com/solutions/ https://www.pugetsystems.com/solutions/ - can you click through to workflows to specific programs and then look up Hardware Recommendations to get a run down. While Blender itself is a mostly GPU bound situation, a lot of other media creation software is more mixed. * Photoshop: mostly still limited to 8 cores (some filters being GPU enabled) * Premiere: GPU used only to handle specific effects (so it depends on your mix of effects) * AfterEffects: mostly CPU bound