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This essentially embraces "macroing" as part of the game. Something every MMO out there has tried to fight and usually ends up losing. Makes me wonder if he wil
by hesdeadjim 15y ago
This essentially embraces "macroing" as part of the game. Something every MMO out there has tried to fight and usually ends up losing. Makes me wonder if he will provide a way for players to sell the programs they make for in-game resources.
This aspect alone is enough to excite me, can't way to play it!
- cpeterso 15y agoSounds like a Core War MMO. :)
- stephengillie 15y agoWill he fight the conversion of ingame currency to real-world currency, or will he take the Second Life route? So exciting!
- moe 15y agoPerhaps we get a second-life that doesn't suck after all. If there's a living designer who could pull it off then my money would be on notch.
- Gormo 15y agoI wonder how far this concept will be extended. Will there be a full OS running on the in-game CPU, with I/O protocols to interface with the ship's systems? Will you be able to cripple your enemies' ships by writing malware, a la Independence Day? Taken to its fullest extent, this seems like not just a game, but also a simulated world in which one can learn and practice actual engineering skills.
- psquid 15y agoI wouldn't be surprised if an impromptu communication protocol (based on assigning meanings to things other ships can observe you doing) sprung up pretty quickly to allow networking. At the point that ships can communicate, it's bound to come down to needing to do it with securely-written code, or risk ship-to-ship malware. Should be really fun to see where this goes.
- Gormo 15y agoYou'd still need to develop "hardware" for the input side of that protocol, though. Unless the ship's sensors already can be programmed to detect what other ships' systems are doing.