3 ms·
TCP got a much higher ping delay. For real fps like multiplayer experience you definitely need UDP. Packet loss should be ignored, not retried.
by holoduke 3y ago
TCP got a much higher ping delay. For real fps like multiplayer experience you definitely need UDP. Packet loss should be ignored, not retried.
- meheleventyone 3y agoThis isn’t as true anymore but it’s definitely best practice to build on UDP. Games built on UDP normally have several different policies including the ability to send messages that guarantee delivery even if packets get lost.