3 ms·
Movement is per-object, meaning camera movement can be encoded as a vector while the scene it's moving within remains largely static, that leaves a lot of redun
by scheeseman486 3y ago
Movement is per-object, meaning camera movement can be encoded as a vector while the scene it's moving within remains largely static, that leaves a lot of redundant data. Streams could be frustum culled based on the user/camera's perspective. There's potential for high compressibility.