2 ms·
The gaming industry should always look on the demoscene. One of the most influential demo, Second Reality [1] (I think it is internally called Unreal 2), eventu
by stevefan1999 3y ago
The gaming industry should always look on the demoscene. One of the most influential demo, Second Reality [1] (I think it is internally called Unreal 2), eventually impressed Tim Sweeney (yes, that Tim Sweeney from Epic Games today) and wanted to hire Future Crew to make Epic Pinball but was unsuccessful. Coincidentally, the first FC Assembly demo is called Unreal, and I'm not sure if that has anything to do with Unreal the game, and the etymology of Unreal Engine itself.
I always liked demoscene because they push the tech to its limit, for example kkrieger which is a DirectX game in 96K [3], which is rare to this day due to Wirth's law [2], considering most of the games today are bloated as hell.
Too bad there aren't demo groups in Hong Kong, or I may join when I was still a carefree teen back in 10 years ago when I was 14.
[1]: https://www.youtube.com/watch?v=iw17c70uJes https://www.youtube.com/watch?v=iw17c70uJes
[2]: https://en.wikipedia.org/wiki/Wirth%27s_law https://en.wikipedia.org/wiki/Wirth%27s_law
[3]: https://en.wikipedia.org/wiki/.kkrieger https://en.wikipedia.org/wiki/.kkrieger