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>A terrible chess engine and UI, riddled with bugs, which taught me about GUI programming and game programming, and led to a more thorough understanding of how
by ramesh31 3y ago
>A terrible chess engine and UI, riddled with bugs, which taught me about GUI programming and game programming, and led to a more thorough understanding of how chess engines work.
This is my number one advice to anyone interested in game dev. Don't think that you need to sit around and come up with the most amazing novel mechanics and flashy graphics or novel-length story. Just start making games. Implement Chess, or Go, or Poker. Learn how engines work and focus on the core of what actually makes a game fun and engaging. Some of the best studios today cut their teeth on silly shovelware titles, and so should you.
- slmjkdbtl 3y agoI majored in Game design in college, every semester we would make one game for the final project. To be honest a lot of my classmates suck at making games, but still, we can get a good laugh and fun time when playing the "bad games". That's when I really started to love games, they don't need to be "good" to bring joy! That's also when I got into communities like Glorious Trainwrecks[0] that focuses on making "bad" games, a lot of people I see there are the most creative people I've seen in my life. [0] https://www.glorioustrainwrecks.com/ https://www.glorioustrainwrecks.com/