3 ms·
It may not me the most slick and elegant, but it had a very nice, minimalist design, and I deeply enjoyed the gameplay. Continuity was a small platformer, in w
by ttepasse 3y ago
It may not me the most slick and elegant, but it had a very nice, minimalist design, and I deeply enjoyed the gameplay.
Continuity was a small platformer, in which you needed to rearrange the levels in the form of a sliding puzzle. It was programmed by some Swedish students and published as a Flash game on Kongreate. In 2010, the same year, in which Steve Jobs published Thoughts on Flash.
Thankfully the guys programmed a sequel for iOS, Continuity 2: The Continuation. It was even better than the original, using the iPhones rotation sensor for additional gameplay options. With iOS 11 Apple removed support for 32-Bit-Apps, book burning a huge part of iOS's early legacy of creative games, including Continuity 2.
Lesson: Never trust Apple with games or with history.
Some Screenshots and a game trailer of Continuity in this article: http://devmag.org.za/2011/05/02/how-are-puzzle-games-designed-guy-lima/ http://devmag.org.za/2011/05/02/how-are-puzzle-games-designe...