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This brings back the memories of my first ever "high profile" job[1][2]. 2012, I was a wannabe gamedev at the time (even made a couple mediocre demos), but actu
by rollcat 3y ago
This brings back the memories of my first ever "high profile" job[1][2]. 2012, I was a wannabe gamedev at the time (even made a couple mediocre demos), but actually a pretty decent backend dev, so they somehow hired me to do the backend/devops. WebGL was a hot new thing at the time, and we were running into a lot of compatibility problems on various consumer GPUs. So I've helped get the 3D/frontend guys set up Sentry, so they could actually see and fix all the problems. Even though all my code ended up being "invisible", I like to think I had a hand in making the beautiful graphics happen.
[1]: https://experiments.withgoogle.com/find-your-way-to-oz https://experiments.withgoogle.com/find-your-way-to-oz
[2]: https://www.youtube.com/watch?v=5NBc5aYtz_0 https://www.youtube.com/watch?v=5NBc5aYtz_0
- mrdoob2 3y agoTo this day that's still one of the top WebGL sites!
- ryandrake 3y agoI was a wannabe gamedev also, was obsessed with learning 3D concepts, optimizing code, learning assembly language, and so on. After getting nowhere with game companies (You think FAANG is selective?? Try late-90's game companies), my first job ended up being writing GPU drivers for a major graphics card company. Lucked out, I got to work with gaming technology but without the soul-crushing burnout and 80 hour week death marches.
- bityard 3y agoThis is honestly one of the best kept secrets in tech. If you actually want some work life balance and don't care too much about job titles and status, the best gigs period are those where you support the "front line" devs in some fashion. Nearly the same pay, but less stress and more self-direction. Tooling and QA folks rarely get called up at 3am on a Sunday morning because prod is down.
- Quikinterp 3y agoI wonder if some AMD folks did last week when their latest drivers caused players to get banned in counter strike haha
- rollcat 3y ago> Tooling and QA folks rarely get called up at 3am on a Sunday morning because prod is down. My (devops) team did the tooling, but we've worked very closely with QA, and while they didn't get the pages, both teams felt that they shared the responsibility of making the final product (well basically a cool tech demo) rock solid for the viewers. In 4.5 years there I've touched ca 600 projects, but I agree with you - it was still easier than doing the frontend work. Arguably less glory but definitely more life.