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I suppose you could build up what would essentially be a 4D sprite sheet or animation set of a character and use that to support natural looking arbitrary movem
by jayd16 3y ago
I suppose you could build up what would essentially be a 4D sprite sheet or animation set of a character and use that to support natural looking arbitrary movement. I'm not sure that isn't just a mo-cap character with extra steps, though.
- kridsdale1 3y agoEven the most skilled animators with years of budget still can’t escape the uncanny valley which is why CG animation has converged on a style of blob-humans as the current standard. I have very little hope of AI driven animation looking ok in the next many decades. Don’t underestimate how hardwired your senses are at finding artifacts in movement. Static images are much easier to “fake”.