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I have no experience in this area, but I feel like the ideas are the hard part in music. These are rough drafts and some of them have promise if they can be ref
by bostonsre 3y ago
I have no experience in this area, but I feel like the ideas are the hard part in music. These are rough drafts and some of them have promise if they can be refined in an iterative fashion with the user at the helm.
- zozbot234 3y agoYou can generate very interesting music simply by working with MIDI as opposed to sampled audio (slashing complexity by orders of magnitude!) and starting from a good model architecture. Daniel D. Johnson's (formerly known as Hexahedria, hired by Google Brain) model biaxial-rnn-music-composition is from 2015, requires very few resources for training or inference, and still delivers compelling, SOTA-or-close results wrt. improvising ("noodling") classical piano. Github https://github.com/danieldjohnson/biaxial-rnn-music-composition https://github.com/danieldjohnson/biaxial-rnn-music-composit... , you may also want to check out user kpister's recent port to Python 3.x and aesara: https://github.com/kpister/biaxial-rnn-music-composition https://github.com/kpister/biaxial-rnn-music-composition (Hat tip: https://news.ycombinator.com/item?id=30328593 https://news.ycombinator.com/item?id=30328593 )