4 ms·
The backgrounds are static and prerendered! There's one sphere .bmp that's scaled and stretched. It comes with a depth offset map that populates a simple z-buff
by gcr 3y ago
The backgrounds are static and prerendered! There's one sphere .bmp that's scaled and stretched. It comes with a depth offset map that populates a simple z-buffer to prevent overdraw. So rendering each frame becomes just a couple hundred dozen operations!