9 ms·
Networked games can do client side prediction and make basic interactions such as panning camera and selecting menu feel interactive and nice, even under severe
by minetest2048 3y ago
Networked games can do client side prediction and make basic interactions such as panning camera and selecting menu feel interactive and nice, even under severe lag.
For cloud games by definition you can't do that, as soon as you try to do client side prediction might as well you run the whole game client side.
Does this matter? Depends on the game and the player