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Matt Pharr is the co-author of the popular and excellent book “Physically Based Rendering”, among other things. The story of how he ended up building a shader-
by pavlov 3y ago
Matt Pharr is the co-author of the popular and excellent book “Physically Based Rendering”, among other things.
The story of how he ended up building a shader-style SIMD compiler at Intel is interesting and approachable because he’s not a compiler expert but a graphics programmer. Some of the internal politics at Intel sound hair-raisingly awful and may explain why the company is where it is today.