2 ms·
There are physical limits in play here in terms of latency that video does not need to deal with. Playing many video games requires very low latency, which wil
by dartos 3y ago
There are physical limits in play here in terms of latency that video does not need to deal with.
Playing many video games requires very low latency, which will be impossible to guarantee everywhere.
- pjmlp 3y agoA common problem in networked video games, doesn't mean it doesn't get sorted out eventually. "1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond" https://www.gamedeveloper.com/programming/1500-archers-on-a-28-8-network-programming-in-age-of-empires-and-beyond https://www.gamedeveloper.com/programming/1500-archers-on-a-...
- nitwit005 3y agoThere are some games that will be fine, but you'd need a way around the speed of light to fully eliminate the latency issues.
- minetest2048 3y agoNetworked games can do client side prediction and make basic interactions such as panning camera and selecting menu feel interactive and nice, even under severe lag. For cloud games by definition you can't do that, as soon as you try to do client side prediction might as well you run the whole game client side. Does this matter? Depends on the game and the player