3 ms·
With tech like this I'm starting to wonder if realistic games are going to become normalized and what will happen as a result. Also has anyone been working on
by raytopia 3y ago
With tech like this I'm starting to wonder if realistic games are going to become normalized and what will happen as a result.
Also has anyone been working on solving the "blurry" look these splats have up close?
- andyferris 3y agoEach Gaussian "splat" is literally a little blurry blob. The way to make it sharper is to increase the resolution - i.e. increase the number of splats, decrease the size of each one. This increases both training time and render time though.
- andyferris 3y ago> realistic games That said, games don't have to be super realistic to be fun. E.g. I could imagine a game based on GS at "Minecraft resolution".
- TheRoque 3y agoBut if I'm not mistaken, this technique still requires to get a ton of pictures from many angles ? It's fine for visiting an apartment or watching a cooking video in 3D, but how possibly can you apply this to a videogame that has much more degrees of freedom ? Are you gonna scan an entire city with a drone to create a GTA-like ?
- Nevermark 3y ago> We introduce the 4D Gaussian Splatting (4D-GS) to achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency. This seems to be a rendering efficiency innovation, not particular to scanning. That means it applies to artificially generated environments, whether photo realistic or stylized, and whether based on a real environment or a completely fictional one. But of course, any photorealistic, extremely faithful to the smallest detail, rendering of a real place is going to involve a lot of scanning. That is true for any kind of rendering.