4 ms·
I am not talking about "if it's pixelated, you can imagine it being immersive". Games like Tropico, SimCity 4 or Sid Meier's Pirates have fairly high-resolution
by Pannoniae 3y ago
I am not talking about "if it's pixelated, you can imagine it being immersive". Games like Tropico, SimCity 4 or Sid Meier's Pirates have fairly high-resolution icons (well, obviously not on 4K but it isn't pixel art either) which leave not much room for imagination, and they work very well.
The "soulless UI" effect happens when developers try to use flat design in a game where it doesn't work with the aesthetic. A game set in the future? of course. A game set in 1700? hell no.
and also if the game uses too many numbers. If there are many "+20% this, +10% that" that also feels unimmersive so the player is dragged out of the game world.