6 ms·
Unless you're going to present some solid evidence, it's out of place to make that suggestion based on only two data points.
by csallen 15y ago
Unless you're going to present some solid evidence, it's out of place to make that suggestion based on only two data points.
- michaelochurch 15y agoIn August, I suggested that the only way we'd see lasting success/popularity for G+ was to build a really great game brand, and that we couldn't do this if we were publishing a mix of (a) Zynga games and (b) decent but not brand-defining games like Angry Birds (non-defining because it was already popular by then). I got a few people together and we came up with a plan for saving the Games brand by courting indie developers. A plan that would have worked, and that likely would have made G+ into something. I had massive support (including about 2/3 of the G+ Games team, because who wants to support Farmville instead of doing something cool?) among the engineers and a lot of people said they'd contribute on a 20% basis (even though 20%T was clearly dying). This drew a lot of attention to me. Positive attention from everyone who cared about games or the actual success of G+. Negative attention from the higher-ups because they were afraid of another RNCH. Googlers don't talk about it for fear of losing their jobs, but the engineers hate the Real Names policy. It's probably 80 to 90 percent opposition. Here was another mini-RN (even titled "Real Games") that I inadvertently started in my first 3 months by pointing out that the direction we were taking with games was going to set a historical record for missed opportunities. A weird and harrowing experience. I really did not anticipate that positing a good idea and getting a lot of popular support would lead to adversity. I underestimated the degree (and I still do) to which people would entrench themselves with bad ideas. I still stand by the fact that I was completely and utterly right. The only way I can see a general-purpose social network beating Facebook is by having great games, and by having a very high average quality (a "we won't waste your time" ideology). This requires being extremely editorial about what you accept. This is hard for Google because it made its name by being non-editorial, which is admirable and stately for web search but inappropriate for games, especially because those shitty Zynga games were (in 2011) the #1 cited cause of social network fatigue. I didn't get fired, because I don't think Google knows how to fire people. (If it did, there'd be boxes at the desks of most of their executives.) I left in good standing when I realized that (a) I had years of C++ legacy maintenance ahead of me, because that's what most of the work at Google is, and (b) it would take several years before I'd actually be able to really contribute. Not being able to save the Games product was pretty discouraging. This is what people keep talking about here on HN with regard to me and Google. That, and the fact that I got mixed up with one of the most ineffective means of communication (an internal mailing list that rhymes with henge-risk) I've ever encountered.
- EwanG 15y agoIf you ever decide to put together a social network dedicated to games by gamers (or people who want to play them), please let me know. I have a half dozen half-developed HTML5 games because I can't figure out how I would make enough money to pay the hosting bills. Would love to team up with someone who can build a platform that I could put these on. I could do these as Flash of course (did do so with one game a couple years ago), but I can't say I'm interested in putting in library after library of ads and optimizing Actionscript to support a shrinking audience.
- OneWhoFrogs 15y agohttp://www.kongregate.com/html5-games http://www.kongregate.com/html5-games It seems Kongregate supports HTML5 games. Perhaps you could try hosting them there?
- EwanG 15y agoAmusingly enough, while they do have a small list of HTML5 games, there is nothing in their documentation that talks about how to get one to them. The single reference is to using an iFrame to put their API onto your game that is hosted at another URL. I am hopeful they, or Mochi, or someone like them will come along and provide a true HTML5 solution like the Flash folks already have. But I suspect we are getting rather off-topic here :-)
- Empedocles99 15y agoMaybe not exactly what you meant, but Raptr employs video game players (including a few pro/ex-pro players), and is a social network for video game players.
- EwanG 15y agoWell, I was looking more for a site dedicated to developers that might also host games. But Raptr seems interesting enough. Thanks for the suggestion!
- 15y ago