5 ms·
....why? This horse has been beaten to a fine pulp, cloud gaming just isn't going to happen.
by distract8901 3y ago
....why?
This horse has been beaten to a fine pulp, cloud gaming just isn't going to happen.
- sergers 3y agoIn Canada, so have had some games for awhile (I was like how is this news... We already got Netflix gaming, then realised US didn't have it). The games are fairly simplistic, I dunno if it's limitation, initial scope, but Netflix version of "cloud gaming" so far is not trying to replace console/PC/handheld gaming at all. Really it's just some minigames that don't require install for the most part.
- speedylight 3y agoGeForce NOW is really good when paired with a solid internet connection. Playing Cyberpunk on a MacBook Pro is awesome.
- tibbydudeza 3y agoIt is costly - you need to host a NVidia GPU cluster close to the clients - for the games Netflix and it's target audience they are aiming at mobile like casual games like Angry Birds or Oxygen and definitely not Starfield or Cyberpunk 2077
- segmondy 3y agoI suspect they are trying to do for gaming what they did for videos. Saying it's not going to happen is like saying video streaming just isn't going to happen. The tech was far behind but it caught up.
- dartos 3y agoThere are physical limits in play here in terms of latency that video does not need to deal with. Playing many video games requires very low latency, which will be impossible to guarantee everywhere.
- pjmlp 3y agoA common problem in networked video games, doesn't mean it doesn't get sorted out eventually. "1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond" https://www.gamedeveloper.com/programming/1500-archers-on-a-28-8-network-programming-in-age-of-empires-and-beyond https://www.gamedeveloper.com/programming/1500-archers-on-a-...
- nitwit005 3y agoThere are some games that will be fine, but you'd need a way around the speed of light to fully eliminate the latency issues.
- minetest2048 3y agoNetworked games can do client side prediction and make basic interactions such as panning camera and selecting menu feel interactive and nice, even under severe lag. For cloud games by definition you can't do that, as soon as you try to do client side prediction might as well you run the whole game client side. Does this matter? Depends on the game and the player
- nitwit005 3y agoIf you can stream video, you can stream game video. This has been possible for well over a decade. Several of the most prominent tech companies in the world have already tried this business idea, and fallen on their faces.
- smolyeet 3y agoIt already is. And it’s actually pretty good. It’s not there for multiplayer (least to me) but single player games are absolutely fine now. Xcloud is pretty good and people say GeForce now is even better.
- pjmlp 3y agoIt is doing alright on XBox. Stadia would have worked out if it wasn't Google with their tradition to kill products, and thinking developers would trust such a company to rewrite their Windows/DirectX games into GNU/Linux / Vulkan. One of the last actions to try to rescue Stadia was to finally accept game development starts on Windows.