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> That said, the software ecosystem side of these devices feels like a near total disaster; I think it's a combination of legal concerns around copyright for RO
by kruuuder 3y ago
> That said, the software ecosystem side of these devices feels like a near total disaster; I think it's a combination of legal concerns around copyright for ROMs, and the company's DNA. The amount of work to play, say Zelda on an Analogue Pocket, is akin to jailbreaking an Android phone, circa 2013. Lots of sdcard downloads, firmware checks, custom software tools, arcane paths through the OS software. I think they could afford to make a cleaner and easier software path.
Huh what? That's absolutely not true. I just went to https://github.com/spiritualized1997/openFPGA-GB-GBC https://github.com/spiritualized1997/openFPGA-GB-GBC and followed the instructions: All you have to do is copying files onto a microSD card. Custom tools are not needed. You can skip firmware checks (wcgw).
All my Gameboy ROMs play without any issues so far. Yes, you have to pay attention to put the files in the correct directories, but I wouldn't call that a "disaster".
- agg23 3y agoI'm obviously super biased, but I think the core installation process is nearly as straightforward as it could possibly be without official support. All of the cores are distributed in a way that you can simply unzip the asset to the root of your SD card, and the core is set up and ready to go. The only part I would really have to complain about is the folder names, particularly for ROMs. For SNES for example, ROMs are stored at `/Assets/snes/common/rom.smc`, where obviously `common` is an annoying addition to the path.