3 ms·
You forget that Cyberpunk was absolutely lambasted at launch. The blow back was aggressive enough that Sony/MS/Valve allowed no-questions-asked refunds well af
by w0m 3y ago
You forget that Cyberpunk was absolutely lambasted at launch. The blow back was aggressive enough that Sony/MS/Valve allowed no-questions-asked refunds well after the normal period. The game was even pulled from PSN after launch completely until it was in a betters state. It was a shitshow.
Starfield launch has been bug-free and majestic in comparison.
- Hamuko 3y agoNo, I remember the launch of Cyberpunk 2077 pretty well. Been playing since day one after all. But no matter how bug-free the Starfield launch has been, it still hasn't been a great launch. On Steam, Starfield was only sitting at 84k concurrent players a month after its release. Cyberpunk 2077, despite being lambasted heavily, was sitting at 145k players a month into its release. Starfield is also now the lowest-rated Bethesda game available on Steam [1]. The waning player count and mediocre scores would suggest that no matter how few bugs your game has, if the game isn't interesting, people just aren't going to be interested in it. https://www.gamespot.com/articles/starfield-is-bethesdas-lowest-rated-game-on-steam/1100-6518009/ https://www.gamespot.com/articles/starfield-is-bethesdas-low...
- w0m 3y agoTBF those #s are honestly almost meaningless at this point. Re: playercount comparison - Cyberpunk wasn't split between Steam + XBox, and also wasn't 'free' on XBox to lure players there vs Steam. https://steamcharts.com/app/1091500 https://steamcharts.com/app/1091500 Looks like you inflated the # by ~50% regardless; as CP soon dipped under 10k players. Re: user review score - user reviews on Metacritic/etc are honestly almost meaningless now for any game that does anything to annoy anyone. Starfield pissed off the legion of sony loyalists and has been getting review bombed continuously since well before launch. Dog piles gain traction. I'm not saying Starfield is the perfect game or has no problems, just that 'worst launch than cyberpunk' is simply insane and revisionist.
- Hamuko 3y ago>Cyberpunk wasn't split between Steam + XBox Yeah, it wasn't. It was split between Steam, GOG, Stadia, PlayStation 4 (one of the best-selling consoles of all times), Xbox One, PlayStation 5 (the best-selling console of its generation) and Xbox Series. Starfield on the other hand is split between Steam and PC Xbox and Xbox Series (which has like half the unit sales of the PS5). I don't get why you would argue that Starfield is "more split up" when it's a console exclusive and Cyberpunk 2077 was as multi-platform as it could be. The best argument you can make is that it's more popular than the numbers would suggest because it was available for "free" – but there's no numbers to back that up since Microsoft doesn't publish them, and usually companies don't publish numbers that make them look bad (look up when they stopped publishing Xbox console sales). >Looks like you inflated the # by ~50% regardless No, I just used a source that has more granular data than "monthly". https://steamdb.info/app/1091500/charts/ https://steamdb.info/app/1091500/charts/ >as CP soon dipped under 10k players What, six months after release? How many players did Starfield have six months after release? >user reviews on Metacritic/etc are honestly almost meaningless now for any game that does anything to annoy anyone. Starfield pissed off the legion of sony loyalists and has been getting review bombed continuously since well before launch. Dog piles gain traction. Do you have any data to back that up or is this just something that you feel deep up in your ass?
- w0m 3y agoI'll stop replying after this because it's gone outside the realm of a sane conversation, but... > Yeah, it wasn't. It was split between Steam, GOG, Stadia, PlayStation 4 (one of the best-selling consoles of all times), Xbox One, PlayStation 5 (the best-selling console of its generation) and Xbox Series. Starfield on the other hand is split between Steam and PC Xbox and Xbox Series (which has like half the unit sales of the PS5). I don't get why you would argue that Starfield is "more split up" when it's a console exclusive and Cyberpunk 2077 was as multi-platform as it could be. You're conflating irrelevances. You're talking specifically about Steam player count. Cyberpunk on PC was Steam and Epic. Both at same price. At launch, Starfield on PC at launch was split between Steam (70usd) and XBox App (0usd for ~30m GP subs, or ~16/mo). Of course GP will take a bigger chunk sales from Starfield as if you don't expect to play a game forever, it's cheaper to buy GamePass and play it for 4 months than to buy it on Steam.