5 ms·
There's a way to play lightgun games on modern TVs. It's called the Sinden, and it has a camera in the gun that looks at your TV, and figures out where you were
by jonny_eh 3y ago
There's a way to play lightgun games on modern TVs. It's called the Sinden, and it has a camera in the gun that looks at your TV, and figures out where you were pointing when you pulled the trigger. It draws a white border around the screen (to determined aim), and needs to roll back the emulator to register the shot.
It's a pain to set up (there's linux images that have the drivers, emulators, and roms), but it supposedly works.
https://sindenlightgun.com/ https://sindenlightgun.com/
- notpushkin 3y agoWonder how hard would it be to adapt this to the Wiimote.
- fennecfoxy 3y agoGun4ir project uses the wiimote sensor. However it uses multiple ir sources than the single "sensor bar" of the wii. It's just that the company who makes the sensor, Pixart seem very unfriendly to hobbyists. Hell even buying the sensor from say https://uk.robotshop.com/products/ir-tracking-camera https://uk.robotshop.com/products/ir-tracking-camera now links to PDFs with some "sample code" but no actual real datasheet (because of Pixart NDA). Which is funny because only a short while ago everyone was linking to a wiimote hacking wiki. There are no officially available docs for this part - afaik the part was specifically made/manufactured for Nintendo and there does not seem to be an option to get the original datasheet even if you're willing to sign an NDA. They do have newer sensors in the same range though, that are capable of tracking even more points.
- TheSecondMouse 3y agoI have this. It's very easy to set up on Windows, and works amazingly well.
- kwanbix 3y agoI've seen the recommendation many times. The price of the guns is ok, it costs about a dualsense, but the pedal is crazy expensive, and I really don't get why it costs 220 euros. https://www.sindenshop.com/products/sinden-arcade-pedal https://www.sindenshop.com/products/sinden-arcade-pedal
- fennecfoxy 3y agoIn addition to this, it requires that you run their software on a pi or similar _for each gun_, which makes the gun essentially a webcam inside an arcade gun housing. It also requires an OSSC or similar to add an ugly ass border around your game which I guess some people don't really mind, but for darker/atmospheric games it would ruin the vibe, imo. Better alternative is gun4ir but the guy that made it started open source then closed when he realised he could make some bucks. I've been keen to start a project for a fully open one myself but I just haven't found the time. Perhaps over Christmas. I was looking into using this https://www.pixart.com/products-detail/45/PAJ7025R2 https://www.pixart.com/products-detail/45/PAJ7025R2 but pixart are unfriendly corpos and want an NDA signed before they hand over docs. I just like this part because it's a compact single module; their "proprietary" subpixel stuff isn't even that hard to do. These are the guys that make the wiimote part that is also used for the gun4ir project, it's cool tech but the NDA rubs me the wrong way - it's very uncertain if distribution of code to control their module could be considered breaking NDA... Alternatively I was considering looking at just using a plain old arducam with an infrared pass lens and either a tang nano fpga or some microcontroller for processing (y no esp32 with bluetooth & mipi csi port waaaah). I'm also keen to try experimenting with passive retroreflectors instead of active IR led modules as it's just incredibly annoying to attach them to your screen/power them. I've also been researching what infrared power levels are considered eye safe and so far it seems pretty difficult to get to the point where you'd damage eyes.
- kwanbix 3y agoHaven't heard about gun4ir. I just looked at it, and while it looks very interesting, 250 euros per gun is out of my budget.