3 ms·
I think this is related to how games are increasingly live services, therefore approximating the product development of web and as a result adopting some of the
by proc0 3y ago
I think this is related to how games are increasingly live services, therefore approximating the product development of web and as a result adopting some of the practices of that industry. Even for offline single player games, 'early access' and frequent patches are the norm, and so it's not hard to see how the organization starts solving for these problems at the cost of creative cohesion.
Games require a unique combination and overlap of creative art and software engineering, something that is hard to measure and quantify... and that is why I think it becomes evident when the leadership of a company is blind to the creative element, maximizing short term business value instead of long term creative value (which arguably has more business value, but it requires passion and love for the craft).