3 ms·
The article mentions these towards the end, it seems the light gun for Sega's Master System did the same.
by jdiff 3y ago
The article mentions these towards the end, it seems the light gun for Sega's Master System did the same.
- kmeisthax 3y agoYes. In fact, "gun latches position counters using CRT beam timing" is the common approach. As far as I'm aware, blanking out white boxes to do a single target test per frame is something exclusive to the NES Zapper, and I'm not sure why Nintendo built things out this way.
- KMag 3y agoIf I were engineering a light gun from a blank slate, I would probably first try Nintendo's method and see if I could meet requirements that way. It seems less timing-dependent and faster to market. It may also reduce the differences between NTSC and PAL versions of the product. Of course, blanking out the target for a frame makes the solution not scale well to a large number of targets. Presumably, one would perform something like a binary search (flash all targets, then flash half the targets if there was a hit somewhere, etc.) for a large number of targets.