4 ms·
Not sure if that's what you're referring to, but quake 3 physics behaved differently based on the client frame rate. 125Hz made all of the physics steps round u
by jfim 3y ago
Not sure if that's what you're referring to, but quake 3 physics behaved differently based on the client frame rate. 125Hz made all of the physics steps round up when jumping, allowing for just a little extra height that allowed for some jumps.