3 ms·
Here is an example, where the OS might lose to a console: OS is like what the TSA is doing on the airports - it has to check everything, and it slows down quit
by malkia 15y ago
Here is an example, where the OS might lose to a console:
OS is like what the TSA is doing on the airports - it has to check everything, and it slows down quite a lot the queue of people going and flying. It's not that the airplanes are faster or slower (GPU, CPU)
Not the case on the consoles, where this is your responsibility, and your game is tested by QA, and later the console manufacturer itself until it passes. But no "TSA" there (or not to such extent).
For example (this might be a bit out of date, but used to be valid at least going back to Windows 2000) - You have a index buffer with 32-bit indices - on a console you know it's your responsibility to make sure the indices are valid, but no checks are done. On a PC, due to security restrictions the OS must make this check.