3 ms·
So I will give you a little breakdown of my experience from the past couple months from my side project android releases. Paste.is The first one was a test to
by notdarkyet 15y ago
So I will give you a little breakdown of my experience from the past couple months from my side project android releases.
Paste.is
The first one was a test to see how viable the service was and if it was usable. I setup a quick site (half finished) at https://paste.is https://paste.is and built an Android app at:
https://play.google.com/store/apps/details?id=com.uroborus.paste https://play.google.com/store/apps/details?id=com.uroborus.p...
The idea itself was supposed to be a "real-time syncing paste board" across all of you devices. Pretty much pastebin but in real-time, with more personal saving features. So on an os, level, a copy from my desktop would be pasted to the paste board of all of my devices. So far, I only implemented a web interface and an Android app. I also wrote a quick command line script (that I use when I am ssh'ed into a machine and would love an easy way to retrieve output). If anyone wanted to join up and work on this project, email me. I would consider starting working on it again (I think it is still a viable idea). I have not marketed this product at all (mostly due to moving on to game development) and here are the rough stats:
- 14 Total Devices Installs
- 3 Active Installs (probably my devices)
- Total Income: $0 (released it for free)
My First Game Release
So, I have been working on game dev lately and released my first game titled "The Rum Runner". Basically, you pirate a ship through the bermuda triangle and transport rum while defending your ship from sea monsters. About halfway through I realized the gameplay was just mediocre, but pushed through just so it wasn't all a waste. First I released a paid version:
https://play.google.com/store/apps/details?id=com.uroborus.rumrunner https://play.google.com/store/apps/details?id=com.uroborus.r...
- 4 Total Devices Installs
- 2 Active Installs (probably my devices)
- Total Income: $4 (minus google's cut)
After realizing the game wasn't going so well, I went to free with ads:
https://play.google.com/store/apps/details?id=com.uroborus.rumrunnerfree https://play.google.com/store/apps/details?id=com.uroborus.r...
- 36 Total Devices Installs
- 14 Active Installs (probably my devices)
- Total Income: $0.15 from ad's
I quickly blogged before what I learned from the experience, but when it comes down to it, you need to promote the hell out of your apps, no matter what genre. You need to give people a reason to want to use your app.
http://blog.uroboruslabs.com/post/19365449240/lessons-learned-from-my-first-game-release http://blog.uroboruslabs.com/post/19365449240/lessons-learne...
So I have yet to even make money back from the original developer fee, but I have learned a lot from the experience. I plan to keep pushing forward with it all.