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I get this use case, but I don't think it's very common. Most gamers are near their gaming hardware most of the time. Gamers who travel often usually have so
by mcpackieh 3y ago
I get this use case, but I don't think it's very common. Most gamers are near their gaming hardware most of the time. Gamers who travel often usually have some mobile gaming hardware already. The number of people who would game but can't because they travel often and aren't satisfied with existing mobile gaming hardware is minimal. Not zero, but not a huge untapped market either.
Personally, I game almost exclusively on a laptop (even at home.) Suppose I was unsatisfied with gaming on a laptop because only the most powerful gaming PC with graphics turned all the way up will satisfy me... would cloud gaming really be an enticing answer to somebody with such high standards? Sure the 'cloud' server could max out the graphics settings, but latency and compression would probably ruin the experience for somebody with such high standards. Now maybe my issue with laptop gaming isn't the fidelity but instead the hassle of traveling with a laptop. The convenience margin between traveling with a laptop vs an ipad isn't zero, but it's pretty small. I think this is the niche cloud gaming fits into. So cloud gaming is for people who travel often and light, who don't care about fidelity/latency but do care about saving ~1kg of weight in their carry-on bag.
- vel0city 3y agoIt's not even that I'm traveling often (as in hotel stay or something equivalent), it's that I'm often out of the house for a bit. Gaps of time where it doesn't make sense to go all the way home to play a game, but enough time to get like a half hour or more of gaming in. Kids want to go bounce around at the trampoline park? Cool, I'll hop on the wifi there and game. Had to go into the office and am taking a lunch break? Cool, I can hop on the game for an hour. Meeting up with people later but have an hour downtime? Cool, I can go to any cafe or bar and play for a bit instead of heading all the way home. Just today I was far on the other side of town (over an hour away) as my wife was meeting up with her sister to do some stuff after some big family things. Cool, bring my cheap laptop with me or just use my phone with a controller, I can game for a couple of hours while she does her thing. But then now tonight that exact same game saves are synced to play on my desktop at the house, or on my cheap laptop while on the patio, or wherever. Maybe I'll even spend an hour in the hot tub tonight with the cheap laptop on a towel nearby. Good luck getting that flexible of an experience with a full console or desktop. And then this even continues to something like the Steam Deck or the other streaming focused handhelds, which I'm now pretty interested in. It doesn't need to have high end gear on it if it's got a decent network connection. And as I've mentioned here, at least where I'm at I'm almost always with some kind of low latency network. It's so ubiquitous around me these days.
- deprecative 3y ago> Good luck getting that flexible of an experience with a full console or desktop. You could stream your gameplay without resorting to Cloud. Steam has (had?) a great service where you could stream your game from one computer to another on the same network. Admittedly, I'm not in the cloud gaming market nor would I ever be. First, data caps prevent me from doing this. Second, let's say I wanted to stream from some public place. I have to connect to their wifi? Non-starter. Not going to happen. Stream over mobile? Data caps again, this time they charge an arm and a leg and the connection quality is garbage. Third, if I am out of my house I'm probably driving. A Switch, Steam Deck, or Cloud Gaming can't do anything for that. It turns out I'm no longer a child. I cannot game while out of the house anymore and that's ok. I will never sign up for a cloud gaming service until they can get over the infrastructural issues that prevent adults like me from engaging. For starters that would be public transit, and better Internet infrastructure and services. I'm happy you found a use case for it. Most of the United States in particular, and I'd wager the world as a whole, does not and will not be in a place where that's viable.
- vel0city 3y ago> It turns out I'm no longer a child. I cannot game while out of the house anymore and that's ok. I'm not a child, haven't been one for a long time. I still find time to play games out of the house. You don't need to be a child to play videogames outside of the house. Just this weekend we went to the park. I drew the straw to watch my infant nap in the stroller while my wife ran off with my older child. An hour of downtime. Turn on the 5G hotspot, whip out the laptop, and I'm on Starfield on my cheap laptop with several hours of battery life.
- deprecative 3y agoYou're not a child but a child is what enables that behavior. I do not have a child nor am I a child. If I am out of the house I am driving, engaged in an activity, or there socially. When I was a kid I had my gameboy and I'd play it nonstop. Then I started driving and having adult responsibilities and all of a sudden I'm not able to do that. Then again, I wouldn't have gone to the park to watch my infant while I played games. I could do that at my house.
- jemmyw 3y agoI sold my laptop that was capable of gaming and now I only use geforce now from my macbook. The fidelity is better. The latency isn't noticeable to me in single player games. And then price wise, for the amount I sold my old laptop I'd get 7 years of cloud gaming at current prices, maybe more as gaming is something I dip in and out of, although my kids are also using it at the moment so I can't dip out. I've never used it while travelling. So I'm definitely a different demographic to the one you're describing.