3 ms·
Fighting games can simultaneously be bigger than they've ever been but nowhere near the level of success that other genres reach. You either have to be cool wit
by seabird 3y ago
Fighting games can simultaneously be bigger than they've ever been but nowhere near the level of success that other genres reach. You either have to be cool with losing 9/10 matches you play or have a large amount of knowledge and/or mechanical execution. Simplifying mechanical execution only goes so far because mechanical execution is just a foregone conclusion at a certain level of play, and most of the game becomes a mental exercise. Many people struggle to accept that they are the problem and the reason they're performing poorly, and this is something that's massively exacerbated by the prevalence of team-based multiplayer games. Prize pools at flagship events are always ridiculously low. One-on-one mentoring is by and away the easiest way to get into the genre, and it is also probably the most "expensive" way to introduce people bar none.
I love the genre; it's in a great place, and it doesn't need to change. I'm glad the playerbase is very cautious about losing some of the magic chasing after mass market appeal. The downside is just that it's hard to justify throwing a lot of money at these games.