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Is there any method for animating scenes captured using this method? It would be really interesting to build a hyper realistic world in a game with moving folia
by gravypod 3y ago
Is there any method for animating scenes captured using this method? It would be really interesting to build a hyper realistic world in a game with moving foliage or being able to "use" an item and watch it turn. Would be great for Myst like games.
- sorenjan 3y agoYou could maybe treat them as particle systems, or move groups of them by manipulating a volume containing them.
- lukehollis 3y agoSomething close to what you mention is dynamic scene capture, such as this paper: https://dynamic3dgaussians.github.io/ https://dynamic3dgaussians.github.io/ You can manipulate the splats in viewer, kind of similar to a pointcloud, something to the effect of https://twitter.com/parazar/status/1713618668788109357 https://twitter.com/parazar/status/1713618668788109357 but there are a bunch around social media. This has an entrypoint to the research and various projects so far: https://github.com/MrNeRF/awesome-3D-gaussian-splatting https://github.com/MrNeRF/awesome-3D-gaussian-splatting