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It was probably similar to UE5's Nanite, definitely possible 10 years ago with custom tech and very constrained assets.
by speps 3y ago
It was probably similar to UE5's Nanite, definitely possible 10 years ago with custom tech and very constrained assets.
- HellDunkel 3y agoDefinitly not. It was just a sparse voxel engine with model instancing. Didn‘t go anywhere and for good reason. Nanite does build on some very advanced and creative poly reduction tech and adds streaming to take it to the next level.