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HN is the only place on the net where I've ever seen people defending the premise of cloud gaming and it's usually (not always) people saying something like "We
by mcpackieh 3y ago
HN is the only place on the net where I've ever seen people defending the premise of cloud gaming and it's usually (not always) people saying something like "Well I don't game much myself but cloud gaming sounds compelling..."
I think this is why tech companies keep trying to implement cloud gaming and it keeps flopping with consumers. Tech industry people who aren't much of gamers themselves think there is some large untapped market of people who aren't gamers right now but could become gamers if the barrier to entry were lowered. In theory that logic makes sense but in practice that market just doesn't materialize. The barrier to entry for gaming is already quite low, it's a very cheap hobby and almost everybody who really wants to play games has already found a way to do so without cloud gaming.
- vel0city 3y agoI do game a good bit, and I like cloud gaming. I find myself away from my gaming desktop often, which makes cloud gaming pretty enticing. And overall it's currently incredibly cheap, a good value.
- danielbln 3y agoSame, and I enjoy having maxed out graphics on a large screen while my MacBook stays at ambient temperature, instead of having a noisy space heater howling under my desk.
- mcpackieh 3y agoI get this use case, but I don't think it's very common. Most gamers are near their gaming hardware most of the time. Gamers who travel often usually have some mobile gaming hardware already. The number of people who would game but can't because they travel often and aren't satisfied with existing mobile gaming hardware is minimal. Not zero, but not a huge untapped market either. Personally, I game almost exclusively on a laptop (even at home.) Suppose I was unsatisfied with gaming on a laptop because only the most powerful gaming PC with graphics turned all the way up will satisfy me... would cloud gaming really be an enticing answer to somebody with such high standards? Sure the 'cloud' server could max out the graphics settings, but latency and compression would probably ruin the experience for somebody with such high standards. Now maybe my issue with laptop gaming isn't the fidelity but instead the hassle of traveling with a laptop. The convenience margin between traveling with a laptop vs an ipad isn't zero, but it's pretty small. I think this is the niche cloud gaming fits into. So cloud gaming is for people who travel often and light, who don't care about fidelity/latency but do care about saving ~1kg of weight in their carry-on bag.
- vel0city 3y agoIt's not even that I'm traveling often (as in hotel stay or something equivalent), it's that I'm often out of the house for a bit. Gaps of time where it doesn't make sense to go all the way home to play a game, but enough time to get like a half hour or more of gaming in. Kids want to go bounce around at the trampoline park? Cool, I'll hop on the wifi there and game. Had to go into the office and am taking a lunch break? Cool, I can hop on the game for an hour. Meeting up with people later but have an hour downtime? Cool, I can go to any cafe or bar and play for a bit instead of heading all the way home. Just today I was far on the other side of town (over an hour away) as my wife was meeting up with her sister to do some stuff after some big family things. Cool, bring my cheap laptop with me or just use my phone with a controller, I can game for a couple of hours while she does her thing. But then now tonight that exact same game saves are synced to play on my desktop at the house, or on my cheap laptop while on the patio, or wherever. Maybe I'll even spend an hour in the hot tub tonight with the cheap laptop on a towel nearby. Good luck getting that flexible of an experience with a full console or desktop. And then this even continues to something like the Steam Deck or the other streaming focused handhelds, which I'm now pretty interested in. It doesn't need to have high end gear on it if it's got a decent network connection. And as I've mentioned here, at least where I'm at I'm almost always with some kind of low latency network. It's so ubiquitous around me these days.
- deprecative 3y ago> Good luck getting that flexible of an experience with a full console or desktop. You could stream your gameplay without resorting to Cloud. Steam has (had?) a great service where you could stream your game from one computer to another on the same network. Admittedly, I'm not in the cloud gaming market nor would I ever be. First, data caps prevent me from doing this. Second, let's say I wanted to stream from some public place. I have to connect to their wifi? Non-starter. Not going to happen. Stream over mobile? Data caps again, this time they charge an arm and a leg and the connection quality is garbage. Third, if I am out of my house I'm probably driving. A Switch, Steam Deck, or Cloud Gaming can't do anything for that. It turns out I'm no longer a child. I cannot game while out of the house anymore and that's ok. I will never sign up for a cloud gaming service until they can get over the infrastructural issues that prevent adults like me from engaging. For starters that would be public transit, and better Internet infrastructure and services. I'm happy you found a use case for it. Most of the United States in particular, and I'd wager the world as a whole, does not and will not be in a place where that's viable.