3 ms·
I think there's still a market for what you're describing, but in terms of players and revenue it seems like competitive multiplayer titles that don't require p
by kipchak 3y ago
I think there's still a market for what you're describing, but in terms of players and revenue it seems like competitive multiplayer titles that don't require particularly beefy hardware and where network latency is especially important have become what's most popular and profitable.
For example looking at September's games by MAUs[1], #6, #10 and #17 seem like good fits for cloud gaming, but the rest seem like a bad fit for cloud with fairly benign recommended hardware and latency sensitivity. Developers seem to be aware and willing to target fairly modest hardware specs for these titles as well. For example the new CoD's recommended GPU requirements is a 1070 and previous game was a 1060, which matches up with Steam hardware surveys.[2]
[1]https://newzoo.com/resources/rankings/top-20-pc-games https://newzoo.com/resources/rankings/top-20-pc-games
[2] https://www.tomshardware.com/news/steam-survey-results-june-2023 https://www.tomshardware.com/news/steam-survey-results-june-...
- blibble 3y agoyes, esports titles will run on a potato pc there's no need to rent a PC 50ms-100ms away for esports when a bottom of the range PC will happily run it at 144fps
- vel0city 3y agoThese Xbox cloud instances seem like 5-15 ms away while on my home wifi, and like 30-40ms when on my phone.
- blibble 3y agowifi/celluar have insane jitter than make them completely unusable for competitive gaming if I ping my router on wifi it ranges from 2-10ms 40-100ms on celluar (whereas ethernet is consistently about 100us)
- vel0city 3y agoA 5 minute average ping to microsoft.com on my phone while walking around just now was 19ms. Max of 29ms. Pixel 6a on Mint, a $15/mo plan