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> And it's got to compile all the shaders EVERY time you launch the game, no caching. Man, I've never been happier to use Steam on Linux. Since every game's s
by entropicdrifter 3y ago
> And it's got to compile all the shaders EVERY time you launch the game, no caching.
Man, I've never been happier to use Steam on Linux.
Since every game's shaders are transpiled to Vulkan, the Steam Vulkan shader cache works for games with this kind of BS problem even if they were written for DirectX