3 ms·
Reasonable but irrelevant arguments. Esport games are essentially defined by their demand for low network latency which is precisely the main difficulty with cl
by twiceaday 3y ago
Reasonable but irrelevant arguments. Esport games are essentially defined by their demand for low network latency which is precisely the main difficulty with cloud gaming.
- nobodyandproud 3y agoI disagree with this as a given: > Esport games are essentially defined by their demand for low network latency It’s only a given because circumstances force and/or allow this. Also, how do leagues and competitions account for a 30 ms vs 70 ms latency difference? I ask this as someone middle-aged who immediately notices this difference, when playing ladder PvP games.