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I remember using these tools, and I also remember the terrible user interface. It definitely felt more like a piece of art than something you are supposed to w
by dark-star 3y ago
I remember using these tools, and I also remember the terrible user interface.
It definitely felt more like a piece of art than something you are supposed to work/interact with. Nice to lok at and good for an initial "Wow!" effect, but not really usable for more than 5 minutes.
I wasn't aware of all those design decisions that whent into Kai's tools, and quite frankly, I'm amazed because when you actually used it, it just felt clunky and badly put together.
Similar to some of these "cool" MP3 players that existed back then (Sonique and whatever their names were)
- KineticLensman 3y agoThe Poser figure creation and rendering software also had a bunch of unique / idiosyncratic UI elements including the horrendous memory dots concept (mentioned somewhere else here) and camera controls [0] that were unlike any other 3D modelling software. I still remember switching to Daz Studio for figure creation and 'getting it' almost instantly because it used a recognizable UI. [0] (slightly NSFW) https://www.posersoftware.com/article/509/poser-12-basics-how-to-use-the-camera-controls-in-poser-12 https://www.posersoftware.com/article/509/poser-12-basics-ho...