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I wonder how that might work in a virtual environment. Scrollbars are about overflow of content for a given screen+window size; with AR/VR in a way we're workin
by merelysounds 3y ago
I wonder how that might work in a virtual environment. Scrollbars are about overflow of content for a given screen+window size; with AR/VR in a way we're working without any screen size, so this UX could take some different form.
For example, Apple's TouchBar - a separate screen - in my opinion offered good scrolling UX and often with minimap support too. I'd like to see an extension of that, i.e. a large unified VR scrollbar.
- reportgunner 3y agoDo you not know about virtual desktops in VR that are already available?