2 ms·
You're an evil man posting this here on a Sunday night, knowing damn well people have work tomorrow. IDEAS TO CHANGE THINGS UP: - Here's something different:
by ChrisNorstrom 15y ago
You're an evil man posting this here on a Sunday night, knowing damn well people have work tomorrow.
IDEAS TO CHANGE THINGS UP:
- Here's something different: If there was 1 path to my "base" and every few levels my home would move and extend the path for the enemies. Something different to try if you wish.
- Do NOT show the path that the enemies take, just show me where my base is and where the enemies spawn from, and generate 3 or 4 slightly different enemy paths that are invisible so it looks like the enemies look like they're choosing their own paths towards you. The rule should be that you cannot place a turret on any street, only on property or parking lots.
LOVED:
- endless levels to choose from. The google maps themeing.
DIDN'T LIKE:
- Inability to move turrets.
- Short multiple enemy paths, I would have preffered one long and winding enemy path.
WISHED:
- You used the little "street view guy" icon as a enemy boss.
- Less straight lines, more turns for the enemies.
- Longer enemy paths.
- A lot of what roryokane said:
BUGS:
- I caught an interesting little glitch, I bought and fully upgraded a Yellow tower then sold it but it looks like its still doing damage as if it were still there.
- dalke 15y agoIt doesn't help to hide the path the enemies take. It's built on the real world road system. A solution would be to prevent you from completely blocking the destination, but that requires knowing street data which Google doesn't easily provide. If you want a more winding path, try some place in the world with more winding roads, like Col de Braus, Lucéram, France or Pikes Peak, Colorado. Golden Gate bridge was also interesting in a winding-like way.