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A reskin within games is usually defined as using the same binary with different assets, even a shared source code lineage(Doom source used in Heretic/Hexen or
by whizzter 3y ago
A reskin within games is usually defined as using the same binary with different assets, even a shared source code lineage(Doom source used in Heretic/Hexen or especially Quake to Halflife) would stretch that definition.
In this case I doubt there is any shared code at all other than conceptual ideas.
If you are willing to go around proclaiming that Rust is just a reskin of Java then sure, I'll give that you're willing to equate wildly different things. (I didn't use C# and Java because those are probably closer in lineage due to J++ than this game and Doom)