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I had a IIIx, Vx, M500, Tungsten something and tungsten something+1. I remember how horrible the SDK was and the hoops you had to jump through to develop on th
by spitfire 15y ago
I had a IIIx, Vx, M500, Tungsten something and tungsten something+1.
I remember how horrible the SDK was and the hoops you had to jump through to develop on the thing. It was after all a memory starved, M68K embedded system.
I also remember the fragmentation that was the "app store(s)" of the time. I feel no sympathy for developers today when they whine the apple app store isn't $whatever enough for them.
We have it fucking amazing today. Still, it was pretty good times back then.
- necubi 15y agoYeah, I remember (perhaps too fondly) selling software on Handango and the others in middle school and the amazing experience of getting my first royalty check from them ($500--an almost inconceivable amount of money at the time). I remember Codewarrior and the Palm OS SDK less fondly (the GUI toolkit was sort of maddening), but still, those were the days.
- gryph0n 15y agoI was doing development with PalmOS around 2003-2004 timeframe, and the SDK had tools I have yet to see in other platforms to date. 'Gremlins': Automated fuzz testing within the emulator. Still waiting to see this make an appearance in other SDKs 'Debug ROMS': I've seen some SDKs including debug ROMs, but the ones on the PalmOS were actually useful. The ROMs would actually tell you what functions needed to be invoked before the current one (PalmOS needed memory pointers to be locked before any writing/copying operations could be allowed) Agree with you on the memory starvations. We were porting another application from Symbian, and we had to jump through many hoops because the default code segment was limited to 64k.