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Hmh, browsing a bit it seems that the Dreadtool part of the source seems to be some kind of editor built with Visual C++. The Dreadmake folders seems to have ac
by whizzter 3y ago
Hmh, browsing a bit it seems that the Dreadtool part of the source seems to be some kind of editor built with Visual C++. The Dreadmake folders seems to have actual Amiga sources.
https://github.com/Krzysiek-K/Dread-source-drop/blob/master/dreadmake/src/dread_codegen.c https://github.com/Krzysiek-K/Dread-source-drop/blob/master/... (This feels reminiscent of the "generate-y-fillers" that ID did for Wolf3d)
https://github.com/Krzysiek-K/Dread-source-drop/blob/master/dreadmake/src/dread_asm_draw.s https://github.com/Krzysiek-K/Dread-source-drop/blob/master/... (Browsing this reminds me of Fabien Sanglard's Doom/Duke3d walkthroughs)