4 ms·
Interesting, I have seen claim by Adobe senior principal scientist, from 2012[1] and then 10 years later in 2022[2] that if you are writing single threaded scal
by diimdeep 3y ago
Interesting, I have seen claim by Adobe senior principal scientist, from 2012[1] and then 10 years later in 2022[2] that if you are writing single threaded scaler code in vanilla C++ you can only get up to 0.25% of maximum GFLOPS of typical machine. Looks like in 10 years nothing really changed. In my understanding this is real problem that needs to be immediately solved, not just for C++ but any other language.
[1] Sean Parent: "Now What? A vignette in three parts" https://www.youtube.com/watch?v=iGenpw2NeKQ&t=1382s https://www.youtube.com/watch?v=iGenpw2NeKQ&t=1382s
[2] Keynote: The Tragedy of C++, Acts One & Two - Sean Parent - CppNorth 2022 https://youtu.be/kZCPURMH744?t=2924 https://youtu.be/kZCPURMH744?t=2924