3 ms·
Fair point, but in order to make a deadlock, you need a reference back to the object that holds the lock. And back references in Rust are hard to make. Most of
by pkolaczk 3y ago
Fair point, but in order to make a deadlock, you need a reference back to the object that holds the lock. And back references in Rust are hard to make. Most of the time if you unlock too late, you get a performance problem, not a deadlock.