4 ms·
>The point is to design a game based on dodging and positional tactics. Sounds familiar... http://en.wikipedia.org/wiki/Spacewar http://en.wikipedia.org/wiki/
by unimpressive 15y ago
>The point is to design a game based on dodging and positional tactics.
Sounds familiar...
http://en.wikipedia.org/wiki/Spacewar http://en.wikipedia.org/wiki/Spacewar!
PS: If you could do the awesome phosphor glow of the oscilloscope that the PDP used for a display; It'd make your game even more awesome.
- stcredzero 15y agoSounds familiar...(Spacewar) I'm old enough to have played the Arcade Cabinet version of this game as a kid. Not exactly what I'm talking about, but perhaps an inspiration. PS: If you could do the awesome phosphor glow of the oscilloscope that the PDP used for a display; It'd make your game even more awesome. I'll keep that in mind.
- unimpressive 15y ago>I'm old enough to have played the Arcade Cabinet version of this game as a kid. Not exactly what I'm talking about, but perhaps an inspiration. I knew it wasn't exactly what you were talking about, but the general concept is similar. I like to think of it as an improved iteration. >I'll keep that in mind. If you're not sure what it looks like: http://www.youtube.com/watch?v=7bzWnaH-0sg http://www.youtube.com/watch?v=7bzWnaH-0sg Though for the sake of modern players eyes, pretend that the flickering never happened. (; (More footage showing a full round: http://www.youtube.com/watch?v=MvGzAvNLcew http://www.youtube.com/watch?v=MvGzAvNLcew) EDIT: Considering what you've said in other comments. Maybe the best way to implement this would be a skin that players can buy as an upgrade?
- ragmondo 15y agoNooooo. Use http://en.wikipedia.org/wiki/Xpilot http://en.wikipedia.org/wiki/Xpilot instead ! Far more fun.